First Person Shooter
September 2018 – December 2019
Joined DICE and the project a few months before release. At first I worked in the Gameplay Engineer team to finish and ship the game and then I spent a year working with its live service to improve features, fix bugs and add new exciting things to our players.
Time Controlling Top-Down Shooter
Finished February 2018
A top-down shooter where you play as Justine Time and wield the power to control time within desired areas. Combo that with a wall of bullets and you get wonderful results!
3D Space Racer
Finished November 2017
A fast-paced racer with six degrees of freedom. The player enters an underground racing competition in order to pay back a debt. In order to win, the player must finish three dangerous tracks.
Finished March 2018
I spent 7 weeks recreating a game feature that I love, the grappling hook from the Just Cause Series. I chose to work in Unreal Engine so that I could be totally focused on the gameplay feeling.